When i detach an item in game it falls through the ground!

Hi…

I’m working on a game and my character uses a lantern to traverse a dark forest, The lantern gets picked up by pressing a button and detaches with the same button, but whenever I detach the Lantern it doesn’t fall it just stays in the last position in the air and when i try adding gravity and collision either my character collides with the item in his hand or if i detach it falls through the ground. I’ve tried many different collision settings for both the collision box and the static mesh but none seem to give me the desired result. please tell me what i’m doing wrong?

Try to change the collision after you attach and detach the lantern.

In Blueprint the Notename is: Set Collision Enabled

Hi…thanks will try it. So i just add the enable collision node after the attach /detach ones in blueprint. And sorry i think i accidentally downvoted your answer, im on mobile now and cant seem to comment. Will upvote when im on pc…