Damageable - Turn Collision off after damage

Hey everyone, I know this has been asked before, but my particular case is different.

  • I have a wooden bridge that characters need to walk across (collision channel “pawn” to “block”)
  • The bridge itself is a damageable
  • After the characters have passed, I drop a heavy object on it to break the bridge, this works
  • Now, the flying debris needs to NOT block the characters (collision channel “pawn” to “ignore”)

If I script this, Unreal hard-crashes. Probably because I’m referencing the original bridge in blueprint, where I should reference the pieces.
How do I reference the pieces rather than the bridge to set their collision response?

Or is there a better way to do this automatically?

-TT

So I guess it’s not possible to access debris pieces after they spawn?