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how to initialize an Umaterial and assign texture?

learning unreal is really frustrating as there lacks documents and examples.

I want to create a UMaterial and assign a procedural texture map to it. but I can't figure out how.

I don't know, for example, how to write its constructor.

I have seen example for AActor class:

 AActor(const class FPostConstructInitializeProperties& PCIP)

and for UGeneratedMeshComponent

 UGeneratedMeshComponent(const FObjectInitializer& Initializer)

As you can see, they use different inputs. but what about UMaterial? there is simply no clue in the document. I even checked the engine source code, I can't find anything!

how to assign texture map to a material is also mystery.

could you please show me an example?


Product Version: UE 4.8
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asked Jul 04 '15 at 08:47 PM in C++ Programming

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