I just want them running around and getting hit with a custom projectile.
so i took the ‘myCharacter’ and duplicated it. made it refer to my own aicontroller, and then in the aicontroller i settimer to 1 second, made a custom event with the name of AI_Tick (which i pasted its name into the SetTimer function section) and then made it (AI_Tick) call something called SimpleMoveTo and made its goal ‘getPlayerCharacter’
im not sure of the all the names but thats what i did.