How do I use PostEditChangeProperty?
Say I have a boolean UPROPERTY called MyBool. I want it so that when this is ticked true in the editor (details panel of my custom actor), a function will run to set some misc members of that actor.
PostEditChangeProperty() seems to be what I want, but I don't get how to grab the value of the actual boolean. Here's what I have so far:
answered Jul 05 '15 at 12:19 PM
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