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Can you change an object in a blurprint in the editor viewport?

Is there a way to change a component via the editor viewport on a blueprint?

For instance I'm having someone help place enemies in the scene but he's confused on what enemy is going where so I wanted to find out how to place icons next to the enemies in the viewport to show what direction the enemy is going. Basically alt textwanting to change the icon sprites . Is there a way to do this?

The image shows a green arrow pointing to the direction the enemy is going. I would like be able to change this icon on each enemy, is this possible?

Product Version: UE 4.7
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asked Jul 05 '15 at 01:02 AM in Blueprint Scripting

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spazchicken
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