Hey there!
I’m very new to both UE4 and C++, and while having to learn on 4.8 I’ve come across the new constructor definition we’re supposed to use with GENERATED_BODY, but I keep coming across different versions. Which one is right, or when would I use one or the other? Any help is greatly appreciated! Thanks in advance!
- ATestCharacter::ATestCharacter(const FObjectInitializer& ObjectInitializer)
- ATestCharacter::ATestCharacter(const FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer)
- ATestCharacter::ATestCharacter(const class FObjectInitializer& ObjectInitializer)
- ATestCharacter::ATestCharacter(const class FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer)