UE4 (Engine) project won't build
Basically, when i try to compile the Engine inside the solution it always traces this:
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
But it doesn't compile at all, it just says build succeeded.
Any ideas why? :/
P.S Just wanted to state again that it's not the project, it's the engine.
asked Jul 05 '15 at 10:06 AM in C++ Programming
If you are using the binary version of the engine (Engine from the Epic Games Launcher) then changes to the engine code will not update after changes because only the binary files exist, not the actual source files that are being built. If you are using the source version from GitHub, the compiler will update only the files that have chanced since the last compile. As kishoreven mentioned, creating a plugin or adding/removing something from the code will cause the files to compile again after the change.
answered Feb 17 '16 at 05:09 PM
I don't really get the question. But I think the reason why you aren't seeing any compilations is because the binaries are already compiled and there are no changes made to the editor that will require it to recompile. If you make changes to the editor, like maybe add a new plugin, or add a native actor code, then you can see it recompile.
Like I said, I don't completely comprehend the question, but hopefully that helps you get to the answer
answered Jul 05 '15 at 12:08 PM
Under normal circumstances your IDE will skip the compilation of Engine Modules, because of your selected solution configuration. For instructions on how to build the Unreal Engine itself from source, I suggest reading this.
I'm having the same issue. I've selected the Development editor solution configuration and ensured the engine is selected. Succeeds without building anything.
answered May 21 '18 at 08:54 AM
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