Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Material functions not rendered in editor with Realtime Rendering enabled.

I bought the AdvancedDissolveFX last week and ever since then I've never been able to preview the result of the dissolve materials in the editor. It works in play / simulate modes and the material functions are rendered properly.

Note that the textures appear on the meshes, but the dissolve material functions do not render in the editor.

I simply want to preview the final result of the materials in the editor, without have to click play/simulate, like in the AdvancedDissolveFX video.

What I've already tried:

  • About every show flag in the viewport

  • Realtime rendering is enabled

  • Live Update and Live Nodes on the materials

  • Try in a different project

  • Verify the assets in the launcher's library

Product Version: UE 4.8
more ▼

asked Jul 05 '15 at 10:25 AM in Rendering

avatar image

3 2 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

It may be best to contact the seller of the content for better descriptions on how to use their materials, since a lot of the users here, myself included, will probably not own this particular pack.

Those materials may be setup in such a way that you will have to use some in PIE/Simulate to see them work because they may be blueprints, or there may be specific ways to use the planes to cause the dissolve effect. I'm just not sure since I don't have the pack. :/

Looks like a cool pack none-the-less though.

more ▼

answered Jul 07 '15 at 03:42 AM

avatar image

643 20 9 31

avatar image Saume Jul 07 '15 at 04:56 AM

Already contacted him, and he told me that the only thing he could think of was realtime rendering, which I had already checked it was on.

avatar image RyanB STAFF Jul 07 '15 at 04:14 PM

If this FX pack is doing some custom dissolve stuff using time based events then it would be required for the author to also make sure whatever they are doing works in the editor environment.

Its not an issue of realtime rendering since you said it works in the game but not in the editor. The editor must not be getting the time events so it thinks it is stuck in the fully dissolved state or something like that.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question