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Blueprint FOV linked with movement speed

Hi guys,

I've stumbled upon a problem. I tried to make a sprint button using blueprints, and then link FOV to it. The script as is works now, but has some quirks, so I tried linking FOV to max walk speed. However, when I deleted my old FOV script, my movement speed was limited to 300. Base movement speed is 300, and running speed is 600

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How come these two seperate things are linked together? and what would I do to fix this? I'm a newbie, so some advice is appreciated!

Thanks in advance! -Lars

Product Version: UE 4.8
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asked Jul 05 '15 at 11:34 AM in Blueprint Scripting

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avatar image Rouby Jul 06 '15 at 09:02 AM

What first comes to mind: What guarantees that the gates are opened before it is checked to enter? Both paths (into enter, and open) come from the event-node "shift pressed", there is no guarantees which one fires first.

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