Blueprint FOV linked with movement speed
I've stumbled upon a problem. I tried to make a sprint button using blueprints, and then link FOV to it. The script as is works now, but has some quirks, so I tried linking FOV to max walk speed. However, when I deleted my old FOV script, my movement speed was limited to 300. Base movement speed is 300, and running speed is 600
How come these two seperate things are linked together? and what would I do to fix this? I'm a newbie, so some advice is appreciated!
Thanks in advance! -Lars
Follow this question
Once you sign in you will be able to subscribe for any updates here