Blueprint FOV linked with movement speed

Hi guys,

I’ve stumbled upon a problem. I tried to make a sprint button using blueprints, and then link FOV to it. The script as is works now, but has some quirks, so I tried linking FOV to max walk speed. However, when I deleted my old FOV script, my movement speed was limited to 300. Base movement speed is 300, and running speed is 600

How come these two seperate things are linked together? and what would I do to fix this?
I’m a newbie, so some advice is appreciated!

Thanks in advance!
-Lars

What first comes to mind: What guarantees that the gates are opened before it is checked to enter? Both paths (into enter, and open) come from the event-node “shift pressed”, there is no guarantees which one fires first.