Want custom FP player to be able to pick up, move and drop object under a certain weight?
I simply want my First Person Character to be able to pick up, move and drop objects. I would also like to be able to define only certain objects can be picked up so I thought maybe the best way was to define that only objects under a certain weight can be picked up. If there was a way I could rather just add a sort of "tag" to my chosen objects that would even be better.
So to give oyu background on my situation. I'm new to unreal engine. I'm practicing by slowly building up a first person game. So far I've created a FP character that can move and jump. Now I want to introduce this object pick up feature so that I can add a bit of interactivity to the experience.
So basically I am asking if someone could me with figuring out this blueprint or direct me to a simple step-by-step tutorial that could show me how I could achieve this?
This is how my character blueprint looks so far:
asked Jul 05 '15 at 06:01 PM in Blueprint Scripting
Try this tutorial https://wiki.unrealengine.com/Pick_Up_Physics_Object_Tutorial
Then set a branch with a condition of getting the objects mass and if its mass is less then or equal to a mass of your choosing, branch it to true. I would probably add the branch before setting the Physics Handle Active.
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