[BUG] GetDynamicMaterial node broken
The GetDynamicMaterial node (found in widget blueprint library) is expecting an in/out parameter by reference of a brush, but is missing the UPARAM(ref) attribute to make it valid.
The documentation also shows it broken.
asked Jul 06 '15 at 03:35 AM in Bug Reports
Hi Grogger -
Yep that's not right. I have placed a bug report in as UE-18241. In the meantime, if you call a reference to a specific brush you can then call the Get Dynamic Material node and if will be the accessible one.
answered Jul 07 '15 at 02:20 PM
Lovecraft_K ♦♦ STAFF
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