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[BUG] GetDynamicMaterial node broken

The GetDynamicMaterial node (found in widget blueprint library) is expecting an in/out parameter by reference of a brush, but is missing the UPARAM(ref) attribute to make it valid.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Widget/Brush/GetDynamicMaterial/index.html

The documentation also shows it broken.

Product Version: UE 4.8
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asked Jul 06 '15 at 03:35 AM in Bug Reports

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Grogger
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Hi Grogger -

Yep that's not right. I have placed a bug report in as UE-18241. In the meantime, if you call a reference to a specific brush you can then call the Get Dynamic Material node and if will be the accessible one.

Thank You

Eric Ketchum

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answered Jul 07 '15 at 02:20 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Grogger Jul 07 '15 at 02:33 PM

Thanks Eric That works nicely :)

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