[BUG] GetDynamicMaterial node broken

The GetDynamicMaterial node (found in widget blueprint library) is expecting an in/out parameter by reference of a brush, but is missing the UPARAM(ref) attribute to make it valid.

The documentation also shows it broken.

Hi Grogger -

Yep that’s not right. I have placed a bug report in as UE-18241. In the meantime, if you call a reference to a specific brush you can then call the Get Dynamic Material node and if will be the accessible one.

Thank You

Eric Ketchum

Thanks Eric
That works nicely :slight_smile: