x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

fbx user property from maya to UE4

I have a character that was created in maya, on a few of the mesh nodes there are custom attributes that I need to come through into unreal upon import.

What is the best way to go about this? Do I need to write a custom importer?

Can I call the fbxImport function from within my own function and then search for these attributes?

Thanks.

Product Version: UE 4.7
Tags:
more ▼

asked Jul 06 '15 at 10:19 AM in C++ Programming

avatar image

antithing
287 20 27 49

avatar image FakeEnema Jul 17 '15 at 06:37 PM

I'd like to know this as well. I know the FBX format supports user defined properties, so it should be possible for the engine to get to the data. We have some custom gameplay attributes that the artists want to be able to setup on certain nodes in 3DS Max, but it seems like we can't get to it.

avatar image antithing Jul 22 '15 at 08:10 AM

I am looking into creating a UFactory for import, but am struggling. Did you have any luck with this?

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question