Fbx user property from maya to UE4

I have a character that was created in maya, on a few of the mesh nodes there are custom attributes that I need to come through into unreal upon import.

What is the best way to go about this? Do I need to write a custom importer?

Can I call the fbxImport function from within my own function and then search for these attributes?

Thanks.

I’d like to know this as well. I know the FBX format supports user defined properties, so it should be possible for the engine to get to the data. We have some custom gameplay attributes that the artists want to be able to setup on certain nodes in 3DS Max, but it seems like we can’t get to it.

I am looking into creating a UFactory for import, but am struggling. Did you have any luck with this?