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Debugging Cooked/Packaged Version with Symbols

I tried to debug UE4 Code the DebugGame Configuration but the exe is statically linked and the symbols only contains information about my code. I need to debug the engine code in this build because only there I get an error. Is it possible to load these Symbols?

Product Version: UE 4.8
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asked Jul 06 '15 at 01:59 PM in C++ Programming

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avatar image Begounet Dec 04 '15 at 11:12 AM

Old post but I have the same problem. Did you find a solution since ?

avatar image user37337 Jan 07 '16 at 08:53 AM

No I don't have a solution yet.

avatar image ShirtyKezRat May 03 '16 at 02:23 PM

Looking for a solution to this also

avatar image user37337 May 03 '16 at 03:31 PM

I found a Solution: Download the GitHub version of the engine and compile as Debug (not DebugGame). Then all Symbols are loaded.

avatar image sgorazd May 08 '17 at 11:50 AM

How to launch game with debug then? Do I have to build game using compiled version of editor?

avatar image Curs0 Jan 18 '18 at 09:59 PM

this is an old thread... but faced this problem lately and this was the only thread I found describing the right solution. To recap:

1- cook project from standard UE editor

2- once cooked, close editor

3- download source from github

4- follow instruction to build engine from source (plenty of tutorials out there)

5- as stated above, ensure to build engine in "debug" configuration (no "debug game", no "debug editor") from Visual Studio

6- set your project as default (right click on your project name from solution explorer > set as startup project)

7- run debugger from VS (F5)

symbols will be loaded and you'll be able to set breakpoint on engine source too

hope it helps someone

avatar image DarthB Jan 25 '19 at 04:55 PM

You can also install additional debug symbols when using the binary version.

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1 answer: sort voted first

There are two possibilities:

  1. Install the Editor Debug Symbols in the advanced installation settings of the Unreal Engine using the Launcher

Installation Options

  1. Use the github version as mentioned by Curs0

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answered Jan 25 '19 at 04:54 PM

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