Debugging Cooked/Packaged Version with Symbols

I tried to debug UE4 Code the DebugGame Configuration but the exe is statically linked and the symbols only contains information about my code. I need to debug the engine code in this build because only there I get an error. Is it possible to load these Symbols?

Old post but I have the same problem. Did you find a solution since ?

No I don’t have a solution yet.

Looking for a solution to this also

I found a Solution: Download the GitHub version of the engine and compile as Debug (not DebugGame). Then all Symbols are loaded.

How to launch game with debug then?
Do I have to build game using compiled version of editor?

this is an old thread… but faced this problem lately and this was the only thread I found describing the right solution. To recap:

1- cook project from standard UE editor

2- once cooked, close editor

3- download source from github

4- follow instruction to build engine from source (plenty of tutorials out there)

5- as stated above, ensure to build engine in “debug” configuration (no “debug game”, no “debug editor”) from Visual Studio

6- set your project as default (right click on your project name from solution explorer > set as startup project)

7- run debugger from VS (F5)

symbols will be loaded and you’ll be able to set breakpoint on engine source too

hope it helps someone

There are two possibilities:

  1. Install the Editor Debug Symbols in the advanced installation settings of the Unreal Engine using the Launcher

  1. Use the github version as mentioned by Curs0

You can also install additional debug symbols when using the binary version.

The github option is currently the only option available to solve this, which is a bit of an oversight. Debug symbols for editor are just that, and only work in editor.

Thank you!
(For step6 you need to put your project (copied for me) at the same folder level than “engine”, then re GenerateProjectFiles.bat)