Adding Linux to MSVS2013 as a build platform

There is a problem with 4.1 Prewiev and Linux CrossToolchain. LINUX_ROOT variable was added with a right path (without a “” in the ending), via win+r → %LINUX_ROOT% folder opens good, but GenerateProjectFiles.bat generates a *sln file without a “Linux available among Win32/Win64 configurations”.
How can i fix that?

P.S. in the UnrealBuildTool\Linux *cs code seems to be workable.

Fixed. It’s just a Windows way - you have to reboot your PC to apply this variable or somethig like.

Actually, just restarting the process (eg. cmd.exe or whatever you used to run that batch file) in question would be enough (environment changes in parent process aren’t picked up by already running children).