Importing numerous meshes from 3D app (Stadium Seats)

I have an existing 3d scene of a sports stadium with thousands of precisely placed stadium seats already in position. What is the best practice for importing a high number of mesh objects such as these into Unreal?

Whether or not the UE4 can handle the number of seats I have isn’t my concern right now (I can scale down), I just don’t have the option of meticulously placing all of the seats again.