4.8.1 engine crashes after importing animation fbx
Whenever I try to import an animation fbx file, I get a "failed attempt" message. The second time I try to import, there's no options box, and it attempts to import, and proceeds to crash the engine. I'm using the ART export tools provided for Maya. Also, I just updated to 4.8.1 today.
asked Jul 06 '15 at 07:37 PM in Bug Reports
Ok, I've finished digging into this, and the issue is definitely not with the Animation and Rigging Toolkit, but rather with the FBX version. When I tried to open the provided FBX files, they would only open in 2016 for me, which was a red flag, as I don't think UE4 has 2016 FBX fully supported yet. I simply re-exported the FBX using FBX 2014/2015 file format, and presto!
I recorded the process here: https://www.dropbox.com/s/6ledknvsprcp87m/FBX_Import_Issue_RESOLVED.mp4?dl=0
answered Jul 24 '15 at 06:52 PM
open the fbx you want to import and make sure the amount of bones and names match those in skel file.
answered Jul 06 '15 at 07:42 PM
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