Multicast Call Disconnects Clients
So I was trying to replicate a msg over for my Chat window widget but every time I call a multicast from server, the other local client disconnects. Mind you it never disconnects the listen server, just the local clients (Run on dedicated server).
I also tried this on standalone game and it still disconnects, here is a simple repro screenshot:
Not sure if this is intended behavior or I'm doing something wrong.
EDIT: this only happens under player controller.
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