I have a particle system that has collision enabled, it collides and bounces with the environment, but I am curious as to why it does not collide with itself? Is it possible to create a collision with the particles itself?
This is for a project where the bullets will interact with one another instead of just passing through each other.
any help would greatly be appreciated .
edit: to be more specific… it’s a Particle Emitter Mesh Data, has Collision set the way the tutorial for mesh collisions was set, tweaked to bounce up to 3 times.
Right now it bounces with everything in the environment but itself, which is what I am curious about how to fix.