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Using level streaming problem in a multiplayer game

I am having a problem with using level steam , and I found this article.


It says loading strem level replicate the state changes to all clients . Instead of changing source code, is there a way to avoid the replication?
When I use teleport function with it, it makes all the clients load the level even though they are not there. I want to make server and only one client load the level. Is there a solution for it?


Product Version: UE 4.8
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asked Jul 07 '15 at 12:25 AM in Blueprint Scripting

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avatar image DanielDurys Jan 05 '18 at 09:58 AM

I'm looking for the solution for this too

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