Using level streaming problem in a multiplayer game

I am having a problem with using level steam , and I found this article.

It says loading strem level replicate the state changes to all clients . Instead of changing source code, is there a way to avoid the replication?
When I use teleport function with it, it makes all the clients load the level even though they are not there.
I want to make server and only one client load the level.
Is there a solution for it?

Thanks!

Iā€™m looking for the solution for this too