How could I go about splattering blood on the screen when the player takes damage

Hey guys I am trying to make blood splatter my players screen (HUD) when they take damage and I’d like to add more the more damage they take , and then return to normal on healed but I’m really not sure where to even start I was hoping someone might point me in the right direction. Also I am trying to keep my project to using only blueprints if possible.

im using a sprite actor in the character blueprint with random blood sprites and a blood particle and toggling visibility, widgets with timers in them cause a packaged project to crash in 4.8.1, will run fine in editor but packaged game crashes

Hi

I would use a Widget with an Image and delay / Timers.

Example PNG files have a clear background. Add to viewport, timer / Remove from parent.

Here is an example.

Thanks for those examples guys I’ll see where that can take me. Appreciate it