Move Component to Deactivates Collision
Hi everyone. I am using the "move component to" node to move the 3rd person character Capsule 400 units forward when i press a button. It works fine but the problem is it passes through objects (i suppose the collision is deactivated in order to move the object to the specified point)
So i made a new collision box component (set it to overlap all, and generate overlap events) and connected the "on component begin overlap event (box)" node to the stop input of the "move component" node. It works fine as long as the box is not overlaping from the start, but if the collision box is overlaping anything, for example when the character is facing a wall, it passes thorugh it.
My question is: Is there a way to make the object have collision when being moved form one point to another? (using the "move component to" node)
And Why is the overlap event not working if the box is actually being overlaped? which is odd, if i make the box to overlap the character or the capsule component, then the object never moves.
Thnx for your time, best regards!
asked Jul 07 '15 at 04:55 AM in Using UE4
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