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Child blueprint class variables reset for some reason

not sure when it happened but a bunch (20+) actors that are all children of one class for some reason they reset all their variables to the parent classes default values.

i had a bunch of stuff setup and i dont feel like setting it up again if its gonna happen again.

what causes this, or how should i proceed?

Product Version: UE 4.8
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asked Jul 07 '15 at 05:21 AM in Bug Reports

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avatar image Samantha Sutton ♦♦ STAFF Jul 08 '15 at 04:59 PM

Hey ClaverFlav,

Thank you for bringing this to our attention. I have looked through Jira and found a report referenced as: UE-17464. This report states that 'Child character variables reset to default value once packaged'. I was wondering if that's similar to what you're seeing in your project?

If not, could you please provide me exact reproduction steps so I can verify this bug and submit it to our developers for correction?

Looking forward to hearing back from you! :)

avatar image skeleton60 Oct 21 '15 at 02:45 PM

Same problem for me, and i dont feel like setting it up again... because i already tried and it the reset happen again :(

avatar image Samantha Sutton ♦♦ STAFF Oct 27 '15 at 09:25 PM


Which version of the engine were you on when you experienced this? Can you provide me reproduction steps or a sample project where I can duplicate this issue to reopen Jira UE-17464?

Thank you!

avatar image John Alcatraz Nov 02 '15 at 11:15 PM

I also just experienced this in 4.9.2, and it's not related to UE-17464 because it just happened in the editor, without packaging. It's the first time I got this in 4.9.2 so it's really not reproducable, I have replaced all the affected BPs (I think it were ~15 for me) with backups to restore the default values.

avatar image Ben Halliday STAFF Nov 03 '15 at 02:46 PM

Hey John,

Thanks for letting us know it's unrelated to UE-17464. If you see it happen again, please let us know; without reproduction steps, we can't get very far with this one. Thank you!

avatar image JoeWintergreen Aug 30 '16 at 10:40 AM

This is still happening in 4.12.

avatar image Max974 Jul 04 '17 at 02:35 PM

I'm sad to inform you that this bug is still happening in the 4.15.3. It's really annoying!

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Hey ClaverFlav,

I have not heard from you since your initial post and for that reason, I must mark this question as resolved. However, if you have any further questions regarding this topic please do not hesitate in replying back.

Thank you and have a nice day!

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answered Jul 13 '15 at 03:16 PM

avatar image CelestialPanda Aug 12 '15 at 09:25 AM

I'm having this same issue but am struggling to replicate it, as when I put the desired values into my child objects, then reset the engine, computer, and perforce this morning - the values kept as they should.

My task today is to try and reproduce this issue so I can be more help.

avatar image Samantha Sutton ♦♦ STAFF Aug 12 '15 at 07:53 PM

Hello CelestialPanda,

This issue was reported as UE-17464 and has been closed as not being able to be reproduced. If you can provide exact reproduction steps, I will be more than happy to look into this further and figure out whether or not there is a bug at hand.

Thank you! :)

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