Landscape grass type LODs All showing at once in map.
I'm working with landscape grass types, and after putting an LOD on my grass I realized upon closer inspection in game that both of the LOD's are visible at the same time even though their distance settings are appropriate. It renders fine in the static mesh view window too. Is there a known fix for this? I'd love to be able to work with an optimized grass system while still using the Landscape Grass Types.
I've attached two images below as example:
What it should look like for face count:
What it looks like in engine:
asked Jul 07 '15 at 06:46 AM in Rendering
Oh my god I'm such a dork.
My sincere apologies. Aside from the weird behavior I experienced, it seems I just needed to turn up my LOD distance on LOD1. I'll just crawl back into my cave of work now.
Thanks Ryan for working with me again even though it was a problem of my own settings. :)
I'm having the same problem. How did you solve this?
I've been messing around with grass but I can't find anything call LOD distance that you are referring to. The closest thing there is probably LOD screen size which doesn't help much. I'm still getting all multiple LODs displaying at once.
answered Sep 22 '15 at 02:10 AM
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