Can I create a blueprint where arrows in the game stick into moving character?

Hello, So i have changed the default projectile from First person blueprint template with a arrow, However i have set it up correctly, the arrow sticks to the walls and such.
However i have troubles when hitting rigid bodys, the arrow sticks accordingly but when the rigid body moves the arrow will just float in the air.
So i am trying to make the arrows stick to moving rigid bodys.

Please help and you can find the attached pictures below.
Thanks

Hd photos:


[http://oi62.tinypic.com/4k7ay8.jpg

The myprojectile is a blueprint spawned by MyCharacter which is the characters blueprint.

I still have not foudn a solution, any ideas please?

From what I can see, I’d guess that your arrow is stopping wherever it lands, but is never really “stuck” to anything; It just stops moving.

When the arrow hits a rigidbody, you’re going to want to “attach” it to the object it hit, using a node like Attach Actor To Actor. The KeepRelativeOffset setting will probably give you the results you’re looking for.

Hi ChitChatterz,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Hi ChitChatterz, I’m interested about your solution about this one, mind if you share on how to do the sticking part?

I created a video tutorial series that can help with your problem :slight_smile: