I need some assistance with my multiplayer input action event that is driving an animation

Hi every one, I’m sorry to have to post yet another “I need help with Multiplayer” question, but after spending an entire day(over eight hours) trying to get this one problem solved. Reading/watching countless tutorials, and getting everything set up. I can’t get this figured out. I’m a total noob to game networking and unreal replication system so its most likely I missed something in a tutorial or something but I can’t figure it out for the Life of me.

The Problem:
When I test my code (in editor) On client 1 both the player and the replicated character actor play the same animation when the button is pressed. On client 2 no animation is being displayed. When I swith to client 2’s window everything switches. The animations are playing on both characters and no animations are being played on the other clients screen. I need help getting the animation to only play on one character and to be view-able by both clients.

Here is a screen shot of my player’s main blue print (where most of my nodes are that don’t have to deal with animation) and my anim blueprint.

Above is My Main Players blueprint
Below is my Players Anim blueprint

If you need any other information, like how I call the Swing_Loop event, let me know. I mainly followed the tutorials both in documents and on you tube. Thanks in advance for any help you can provided.

I started my project completely over and have been learning a lot. If someone still want to answer this It would be nice for future reference. Thanks again in advance!