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FPS: gun or gun and arms (per model)

should i use one set of arms and then attach different guns with a socket, or have the guns and arms as one mesh and switch them out every time?

Product Version: UE 4.8
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asked Jul 07 '15 at 10:18 AM in Using UE4

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I'd highly recommend using 1 set of arms and then attaching the weapons to a joint in the arms skeleton. This is how it's done at larger developers.

If you have multiple sets of arms, it's a lot more content to manage if you want to make 1 simple change -- you'll have to make it to all of the arms. You'll also be using more memory with more arms, and that is not ideal.

Any additional questions, feel free to ask.

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answered Jul 08 '15 at 01:51 PM

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