FPS: gun or gun and arms (per model)
should i use one set of arms and then attach different guns with a socket, or have the guns and arms as one mesh and switch them out every time?
asked Jul 07 '15 at 10:18 AM in Using UE4
I'd highly recommend using 1 set of arms and then attaching the weapons to a joint in the arms skeleton. This is how it's done at larger developers.
If you have multiple sets of arms, it's a lot more content to manage if you want to make 1 simple change -- you'll have to make it to all of the arms. You'll also be using more memory with more arms, and that is not ideal.
Any additional questions, feel free to ask.
answered Jul 08 '15 at 01:51 PM
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