Update mesh VBO in CUDA kernel
I wanted to ask if it is possible to write a plugin for Unreal Engine 4 that given an input Actor in the scene, can update the VBO of its mesh in each frame through a CUDA kernel. The important thing is that the vertices should stay on the GPU all the time, so as to avoid the bottleneck of moving them in every frame from GPU to CPU and back. Does anybody know how I could achieve this?
Thanks a lot in advance!
asked Jul 07 '15 at 11:00 AM in C++ Programming
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