Aligning cylindrically one text render

I have one text render for inform about one think complet one blueprint so, the text show right ( imaginary line straight ),
because I need that information to be read by all sides, I believe that if the orientation were cylindrical (inscribed in an imaginary circle) would be more readable.
Can some one to tell how to make that

thanks

I do not understand

Hello,

As seen in the picture the object / actor is part of a geometric cylindrical shape, while the text is right, what is intended is that the text is is also entered in a geometric cylindrical shape as the object / actor.

thanks

Create a static mech cylindrical with the textures text.

It seems to me a good idea … at the moment I am not free to do so at max when power will do it.

Thanks for the attention shown