How do i use blueprint communication?

How could I access Level’s blueprint variables from another blueprint .

This problem is when I create a level blueprint variable inside other blueprint, it’s value is NONE, how could I set it so I can access the level’s blueprint variables ?

Hello,

Have you seen this question? How do I enable communication between two blueprints? - Programming & Scripting - Epic Developer Community Forums

Hello sir,

I already read all of those links and questions as well, what I’m trying to achieve is this:

-I have a dynamic variable of level blueprint type.

-It’s value is NULL at the beginning.

  • now here’s the point , is there any cast/function/macro that enables me get my current running level blueprint address/pointer so I can set it to that variable ?