DLC system with .pak files. Mounting .pak files.
Houston we have a problem!
I'm working on downloadable content system for my game project. I'm creating .pak files with cooked .uassets and .umaps using UnrealPak.exe. Mounting .pak files works fine, but when i try to load any object from this file like that:
i get this error:
It's kinda dead end for me. Any tips on what might i be doing wrong?
asked Jul 07 '15 at 02:18 PM in C++ Programming
Ok this is solved. This error happens, when you try to load cooked assets in editor, or try to load not-cooked assets in released game. Kinda obvious but still...
answered Jul 13 '15 at 10:02 AM
I've been doing the following from the command line:
Engine/Binaries/Win64/UnrealPak.exe [path to the directory you want the pak in] -create=[path to a text file that lists the paths to the .uassets you want in the pak]
You can also make them from the editor by following the steps in this post: http://www.tomlooman.com/add-mod-support-to-your-unreal-engine-4-game/
answered Dec 14 '15 at 03:53 PM
Hello！From the UnrealEngine community，How to dynamically load the specified content in the PAK (as in a blueprint, material, and the name of the image from the PAK).Can you give me a demo code?My email address is firstname.lastname@example.orgThanks to you!
answered Sep 08 '16 at 10:27 AM
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