Eliminate Editor Gimbal Lock

We are making a top-down view game that looks straight down the Z axis. Very often in the editor, we cannot rotate the camera past an axis because of a locked gimbal. Often times the camera view controls go haywire where moving the mouse left/right rotates the camera vertically and up/down rotates the camera horizontally.

This makes level editing almost impossible. Are there any work-arounds for this?

To add on to this report. The in-editor first person camera controls (Q & E) would make a lot more sense if they were relative to the camera and not the world.

One thing that seems to fix this for me is to play PIE in the selected viewport (not in new window).

Upon exiting playmode, this seems to re-orient the camera and reset the axis (thus moving the gimbal lock to a different location).

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