We have a GameMode C++ class, and then have some child classes in C++ that inherit from that game mode base.
We want to have the same parallel structure in the blueprints.
Thus a blueprint that is base on out GameMode C++ bas class, and then a blueprint that has the base blueprint as a parent, but is based on the child GameMode C++ class.
Is this possible?
Like this
MyBaseGameMode.cpp ==> MyFPSGameMode.cpp
V V
MyBaseGameModeBP ==> MyFPSGameModeBP