It has GetBaseOrientation but no GetBaseOffset. Edit: I’m using C++
GetBaseOffset is needed to position real-world objects relative to HMDs with positional tracking. In my case, I have a physical object (PSMove controller) that I’ve coregistered to the Oculus DK2 camera space and I need to further transform that into the game world. I believe I need access to the HMD yaw and offset to do so.
I’ve [asked a separate question][2] about how to include the OculusRift plugin in my module as a work around.
[2]:
Hello bullale,
I have a quick question for you before we dig into specifics. Have you tried using the “Get Base Rotation and Base Offset in Meters” node?
Hi Rudy.
I’m sorry I didn’t state this explicitly (it was only a tag), but I’m using C++.
GEngine->HMDDevice->GetBaseOrientation() works wonderfully.
GEngine->HMDDevice->GetBaseOffset or GEngine->HMDDevice->GetBaseOffsetInMeters do not exist.
Here’s a patch.link text
Hello bullale,
After doing some digging I have a suggestion that I would like for you to try.
Could you try using the following to create an OculusHMD variable?
FOculusRiftHMD* OculusHMD = GetOculusHMD();
With the OculusHMD variable created you should then be able to pull get the information that you need from that variable.
OculusHMD->GetBaseOffsetInMeters();
Could you let me know if this works for you?
In case it wasn’t clear, the patch I included above works as expected. Using that patch, I was able to complete my plugin.
I think it is intuitive that, if IHeadMountedDisplay has a function called GetBaseOrientation then it should also have a function like GetBaseOffset for HMDs with positional tracking, and it will return FVector(0) for HMDs without positional tracking.
If, for some reason, you hate taking patches then I can make a pull request. Just let me know.
Hello bullale,
I have written up a feature request ( UE-18532) for the GetBaseOffset and I have submitted it to the developers for further consideration. I am happy to hear that you have your plug in up and running. As for submitting a pull request, you may feel free to place that request here:
https://.com/EpicGames/UnrealEngine/pulls
Make it a great day
I finally got around to making a pull request.
Hello bullale,
I am happy to hear that you have gotten around to submitting a pull request. Could you provide an update if/when the developers get back to you on the results of your pull request?
Make it a great day