Cooldown Timer effect
I'm looking for an answer to this - I need to have it so when the player actor goes near the table in my scene they can press 'A' on the gamepad and start a short timer to the the power up effect. Then a 30 second timer before that action can be repeated again.
I have the basic going near the table setup so it allows input, but I need to get the pressing the button, delay to power up effect, the effect itself and then cooldown after sorted.
Ta very much (cheers)
asked Apr 06 '14 at 02:22 PM in Blueprint Scripting
Well thats easy as blocking trigger with some bool variable which is set by timer triggered by that key press and set back after time pass so action will be unlocked. You got timer blocks in Utilities->Timer, you could also use Delay block for that too
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