Hi guys,
This is a question and a feature request at same time. Maybe I just did not find this option in editor, but
if I put UE4 into tray by either alt-tabing or minimizing it, it still uses my gpu on up to 99%. In order to avoid that, I am forced to manually switch all viewports, including Blueprint viewports, to non-Realtime. Which is really annoying, especially considering fact that I want them to be realtime, but only while UE4 window is active.
Any thoughts or solutions to this? same problem did exist in UDK, however while there you could switch realtime rendering to Off and GPU usage would go down to 0, here at same situation UE4 still uses ~ 35% of my GPU.