Calculate Direction Node Problem
Calculate direction node gives an output of 90 even when the player is standing still. I'm using this output for a blendspace. It should give an output of zero when the character isn't moving. How can I fix this?
This is my graph
asked Jul 08 '15 at 12:45 PM in Blueprint Scripting
The value when the player isn't moving is irrelevant, since you won't use the blendspace until the character starts moving. As long as it gives the correct angle when you're moving the idle value can be anything.
answered Jul 25 '15 at 11:46 PM
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