Libcurl declaration

Hi.

On Android the Curl is used by default.

On iOS there is no Curl at all, it uses NSURLConnection for handling http.

On PC it uses WinInet by default, but you can add to Your DefaultEngine.ini this line:

[Networking]
UseLibCurl=true

and from now it should use the curl.

Hello,

I’m actually trying to create a game that take Twitter stream information by using OAuth1 authentication. For that i need to use the curl library but i don’t know how “activate” it in c++, i saw it in the unreal engine source but i did not find a way to use it.

Thanks.

Thanks a lot.