Is it possible to query the playback time of a sound?

In Unity I can read the playback time of an audio source using AudioSource.time.

I haven’t managed to find a similar function in Unreal. Is it possible?

ActiveSound as a PlaybackTime data member that you can access to.

I see thank you.

Can I use the same data member to make a sound play from a specific time?

It is probably not a good idea - the current interface already gives you this: the AudioComponent::Play and the UGameplayStatics::PlaySound*** all take an optional “StartTime” argument that does it.

Messing with this variable directly may result in unexpected behaviour, so you better restrain to use it as read-only.