Hi all,
Im exploring the Unreal Engine with an Oculus Rift 2 in the field of lighting research and currently Im trying to resolve an issue of the OR2 having a hotspot. It is hardly noticeable with bare eye, but to us it makes a difference.
So I have this texture I can blend using multiply method in Photoshop and that fixes the hotspot. Now I need to do that in Unreal Engine and I tried to find other people doing similar things and that is how I found this link: APlayerCameraManager | Unreal Engine Documentation
However, it didnt seem like I can do the multiply blend using those functions. Any ideas of how to do it?
Best,