So i’m pretty new to UE4, i created a level with a simple object spinning, with AddActorLocalRotation, i dont know if this is the correct way to rotate a object, at my blueprint you can see it rotates on its Y axis, and the speed is 1.0, is there any possible way to change this value with a UMG Slider, i wanted to create a little GUI with a slider that changes the speed of my object turning around, anyone that can help me?
Greetings!