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Iterate through the sockets of a mesh looking for sockets with the same basename and an integer ID, "BaseName%d"

Is it possible to iterate through a TArray containing all of the sockets using, as an example, "Thruster%d"? Here is my current code:

 AWeapon::AWeapon(const FObjectInitializer& ObjectInitializer)
 :Super(ObjectInitializer)
 {
 WeaponMesh = ObjectInitializer.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("Weapon Mesh"));
 RootComponent = WeaponMesh;

 MeshSockets = WeaponMesh->GetAllSocketNames();
 for (auto It = MeshSockets.CreateConstIterator; It; ++It)
 {
     if (It == FName(TEXT("Thruster%d")))
     {
         ThrusterSockets.Add(It);
     }
 }

 TrailComp = ObjectInitializer.CreateDefaultSubobject<UParticleSystemComponent>(this, TEXT("Weapon Trail"));
 for (auto It = ThrusterSockets.CreateConstIterator; It; ++It)
 {
     TrailComp->AttachTo(RootComponent, It);
 }


 }

Any help is appreciated.

Product Version: UE 4.8
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asked Jul 08 '15 at 02:20 PM in C++ Programming

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DahBlount
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