Finding the name of a Module
I am building a plugin that lets you use Slate on a RenderTarget. After alot of trial and error I found out that "RHI" was one of the modules I needed.
Now I get this error when I try to extract the render resource.
A few others after this, but thats the main one. I am sure I will find out where this module is before somone replys. What I want to know however:
A. How does the build system create Module names? B. What tags do look for in the header files to know what objects go to those modules.
asked Apr 06 '14 at 05:14 PM in C++ Programming
For using Widgets and Slates, you need more modules than "RHI". One of them is "UMG", and there's one other I don't remember the name of. Did you figure it out?
answered Oct 18 '18 at 02:49 AM
usually if you want to use Slate you have to add
answered Oct 18 '18 at 03:12 AM
I follow these steps to find all the engine modules required by a plugin
Follow this question
Once you sign in you will be able to subscribe for any updates here