Hi everyone!
I have worked on several engines before and I am really much new to Unreal! I was wondering : is there any option or any other way around to instantiate a GroupActor, so modifying one would modify every instances?
I have a situation where I made out of Brushes a house in my Greyblock and I want to make several instances, but maybe I’ll have to edit them later on. I found out about “Convert to Static Mesh” for instanciating purpose, but I can’t go back to my Brushes afterward… I know that the best way is probably to create my house in another 3D modeling software, but still…! For this GroupActor thing I was asking at first, I am still wondering how, since I can easily imagine a situation where I could want a specific setup of actors instantiated.
Thanks in advance!