[4.8.1] Possible Bug with Decal
I'm not quite sure if this is a bug or if I'm doing something wrong. I have a character (mostly default TopDown Character) that I put a "Selection Decal" on. I wrote some basic code (blueprints) that when you click on a valid actor in the world, a decal appears and rotates around the actor. The code works fine, whether it's my buildings I'm selecting or the character, the decal works and is visible.
However, once I change the default setting of "Auto Possess AI" on the character from "Disabled" to "Placed in World or Spawned" (all settings here other than disabled cause same) the decal is no longer visible. Messing with the rotation settings of the decal in the character blueprint and setting it all to 0,0,0 (if you don't know, decals aren't flat in the world unless you have an X90, Y-90, Z0 rotation set) I can see the decal, albeit faded and vertical.
I've messed with various rotation and location settings of the decal to try and get it visible while the Auto Possess AI is enabled but can't seem to get it to work. Seeing as the decal is visible with Auto Possess set to Disabled leads me to believe that this is some sort of weird bug; however, given that I'm still relatively new to UE, I understand that I may be doing something wrong.
If anyone can lend a hand in helping me understand this or confirm for me that this is a bug, I would be highly appreciative. If you need any more information from me, let me know and I'll do what I can to provide it.
asked Jul 09 '15 at 01:35 AM in Bug Reports
I have created a simple script that will allow a left and right click of the mouse to change the material of a static mesh. What you can do is adapt your script to allow for spawning and unspawning of your decal. What you can do is adapt what you have to this.
Let me know if you have any further questions.
answered Jul 13 '15 at 01:24 PM
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