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Is it just me, or do thrusters have trouble staying attached?

Do they have commitment issues? I'm not sure, it's hard to tell, I keep having arguments with physics over them being phat.

Seriously though. My thrusters keep falling off my objects? Is that a feature? Or am I missing something? It seems to happen irregardless of whether the object has a phat profile, or is just automatic physics in the static mesh properties. The thrusters themselves fire fine, I've had plenty of success with that.

It's just this part where the object they're attached to will collide with something like the ground,and they literally fall off. At least, according to the particle effects attached to them, and the frame by frame location call.

Anybody have any knowledge to tell me what's going on? Do I need to call something in the blueprint to keep them attached?

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asked Apr 06 '14 at 05:53 PM in Blueprint Scripting

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